3/16/2023 0 Comments Dwarf fortress modtoolsStar Trek: The Next Generation, and I loved the series. I watch a similar themed television show."I will be better than FTL! Muahahahhaa!" That is the LAST thing I want in my treky game. That game was exillierating, but ultimately pretty damn disappointing. Yea, I definitely don't want my game to be anything like FTL.If my features are awesome, I can always change the rest. If my features prototype poorly, I will default to a starflight clone. Idk." and then I plan on making game systems similar to Starflight before adding in my features. maybe a customized space ship? People would love a FTL game where you could build your own ship. People would buy a Starflight remake with FTL graphics no doubt. "Starflight is cool and all, but I don't want to remake it or clone it, do I? It's a popular game, so it's a great fallback if my own ideas don't pan out. I add my own feature to make the idea more unique. So I made it "warp drive" in the solar system map but not the universe map. Wow, I really really like this! I love the red dot representation, and IMO the universe is gorgeous! Another designer gave me a tip to make the movement go into "warp drive" but I wanted it slow in the big map. Time to make a Starflight inspired travel map / gameplay. It has crew upgrades and crew positions that are entirely pointless but sound awesome! It has mining on planets. Great enough where I think I will want to remake this. Still pretty great game, but some parts are kindof lame. Can't remember much, but I think I got the jist of it! Those first few hours of playing, before I realized how simple and shallow the game was. It's only from memory, but I tried to remember my thoughts, expectations, and excitement when I first loaded up FTL. It was really really fun to custom make your own ship, but ultimately & unfortunately. I went as far as trying to see if I could easily draw exterior graphics to the ship's white squares (right) and how one could differentiate the professions by room color (left). I made a prototype in Unity (left and right side of images). What if my game was similar, but you got to make your OWN ship? That means I basically have to make a completely different game, but I really like some elements of FTL. Also when I first loaded up FTL before playing it, I thought to myself, "OMG, I have my own Star Trek Crew! And Ship! OMG OMG OMG!" It would be pretty great if I made a game that was what I thought of FTL Before I realized it was nothing like I imagined. What's one of my favorite games? Starflight, by far. I now have the artistic means to make a pixel art space game. I have a really awesome looking Star Trek pixel art guy! Let's color him! Right before I give up, I decide "What the hell? I'll try one more time." What is this? Something resembling what I want? Awesome! If I can't draw any art for this, I can't even make the game." So I say to myself spur of the moment, "I will try to draw a pixel art space guy in the FTL style. I get pissed off every game is about Combat, Combat, Combat. Weeks/Months later, I got another email for yet-another Kickstarter that promises to be a Star Trek type game, but it is still about Combat. I played FTL and I liked it, although I thought it could have been so much more. I get pissed off there is a huge lack of certain types of games.Some things I came up with before watching the television show, I can't remember when I came up with a big portion of it, etc. Take note, this isn't really in chronological order. My process isn't something I can simply convey without a lot of forethought, but I can try to quickly summarize how I came up with Away Mission. Following this post, I decided to share with someone a bit about game designing Away Mission.
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